I converted sections of the novel into comic book form. The challenge was to edit descriptives a great deal so the illustrations could carry the heavy lifting, while most of text was dialogue.
DEEMEE DURAWGA
"Monster? We don't have that word in our language. The closest translation would be Deemee Durawga or, one who is restless.”
So begins the story of the very restless Tanner, a self-serving egotistical teenager always trying to do things his way. After being raised on an alien spacecraft for ten years by beings who have no idea how to properly educate or nurture him, he decides to jump ship while stealing a time machine in the process. Traveling millions of years in the future, he brings an alien civilization out of the stone age, only to be eventually banished because of his "methods". Returning to the ship and causing even greater havoc to an attacking enemy ship and losing family members in the process, he vows to go back in time to that first night when he was "abducted" by aliens and rescue his young self from a future that seems to be nothing short of a interstellar catastrophe.
"This book leans toward an older audience but it represents, in a metaphorical sense, the struggles of foster children in the modern age. Often separated from siblings as well as parents, these kids are thrust into an alien world with little or no support. Is the system always supportive? Do the people in charge always know what’s best? The answers and experiences are as vast as the cosmos..."
-T
THE AMNESIA HOTEL
Thirteen-year-old Jasper Valentine awakens in the back of a police car with no memories of his former life. Bound to a wheelchair and told his parents have recently died in a fire, Jasper is sent to an orphanage in London where two other children are also admitted at the same time--both have amnesia as well, with no recollection of their names or their pasts. While Jasper is in a wheelchair, Emmaline is missing a left arm, and Brogin is blind in one eye with a missing ear.
When Jasper finds out the year is 1899, he starts to realize that many things seem eerily out of place. Why are people driving around in cars built in the 1940's? How can robots be made with atomic power? The mystery of these discrepancies is as alarming to Jasper as his seemingly unlimited knowledge of human history.
Refusing to accept his fate tied to a wheelchair, he sets out seeking the truth about this odd version of London by attempting to track down the graves of his dead parents. When the other orphans also start to succumb to the anachronistic errors in London, they help Jasper track down the one mysterious criminal that might have all the answers.